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Over the past couple of days, I've been working on implementing an engine for the Super Nintendo text adventure Radical Dreamers. Why? Because it's a cool game, because it's fun to code, and because it would be cool to play it looking a little prettier.
Right now most of the important op codes are implemented, so the game is playable, if a little ugly. If you're keen, you can find details on subversion on the project page; you'll need python and pygame to get it to run. And to finish, the mandatory screenshot:

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